Open-design is a movement that consists of the development of physical products by sharing its design information publicly.
It’s a co-creation process between the designer and the user. Because of that, often times they are free and shared online.
More often than not, the debate to ether or not someone needs to go to University to become a graphic designer, pops up. Some say that school can directly impact your ability to work better. Others defend that equal amounts of dedication and practice can bring a lot more to the table than art school.
You’ve decided that you want to be a logo designer. That’s great! But what should be your first steps? Should you devour every book, there is about logos first or start practicing and selling logos right away? There are a million questions on your mind preventing you from starting or going further on this path.
The starter of a new year makes us reflect on what we plan to do next, personally and professionally.
In my case, I decided to go back to school and to find a new job. My previous contract wasn’t renewed, so I need to get back out there and sell myself as a designer. But how do I do that exactly? Should I keep pushing towards being the best generalist designer that I can be or do I need to specialize in a particular field?
What’s the difference between a generalist and a specialist designer and how do we chose between them?
UX has been something more and more requested by businesses, and it isn’t a surprise why they do so. Netflix, Pinterest, and Slack are some of the companies that proved how much of a difference UX could make in a company’s revenue and overall brand loyalty.